![]() The most notorious entry comes very recently in Fallout 76, a rushed, untested, unmitigated disaster that seriously dented the relationship between the company and fans. The company’s other fleshed-out universes, Fallout, and Elder Scrolls are traditionally epic open-world forays, but ones that usually come with glitches and bugs that can dampen the enjoyment. With only a few minutes of gameplay, players are already questioning the viability of a silent protagonist in 2022 for a long game such as this, and are also wondering if Bethesda is going to cut corners with Starfield.īethesda Starfield could very well end up being a huge, entertaining success and prove the doubters wrong. Read More: Overdose: What we know about Hideo Kojima’s rumored game so farīut there’s absolutely no escaping that a majority of these planets will feature procedurally generated elements and reoccurring enemies and the question will be “how long until you’ve truly seen everything?”.Starfield is going to need to hit the most glorious of home runs in all departments, be a 9/10 game minimum, to ensure players stick around and invest the hours Bethesda wants you to invest into the game.Īt the end of the day, this is being considered Bethesda’s magnum opus in some corners, and the scale and magnitude of the vision would justify this notion. The reason gamers can sink hundreds and even thousands of hours into their favorite online multiplayer game is that they know what they are getting. Starfield is being touted as an innovative, all-encompassing, open-world experience with so much gameplay, but having it for the sake of having it shouldn’t be the MO. Starfield needs to be a masterpiece for Bethesda’s sake I just think less content in the form of a smaller number of fully explorable planets all overflowing with history, life, and personality to be a far more tantalizing proposition.īethesda Bethesda may have taken the name of their game a tiny bit too literally. Make no mistake, you’ll need to savor and soak in the first few planets because unless Bethesda has some mighty tricks up its sleeves, repetition and tedium could potentially start to set in - quickly. You can’t have every world be a vivacious vacation resort teeming with life and art-worthy backdrops rife with fun things to do, but toiling away traveling to planet #316 to find a giant rock with some supplies on sounds a bit lackluster and dissuades me from seeing what #317 has in store. The official reveal naturally threw up a few planets for us to see in action, particularly, some key ones with missions and main cities, but the vast majority of them will be dull, lifeless, and, in Bethesda’s words: “barren, but resource-heavy ice-balls.”Ĭall me crazy, but is it just me who doesn’t find the sound of exploring “barren” planets appealing? Should we really have to trudge through less engaging planets to get to the good ones? Read More: Street Fighter 6 Character Roster: All confirmed & leaked fighters. ![]() Now, there’s an argument to be had that this will encourage the community to bound together as 1,000 planets can easily be accomplished if the game sells well, and secrets can be shared on the internet.īut is that how we have to enjoy a game? Let other players explore it for us? No Man’s Sky had practically infinite planets, but they were probably very similar in terms of enemies, and resources, and varied slightly in their terrain. Bethesda is known for its rich world-building moxie and desire to get players to explore every facet of their creation. The stigma of “many planets to explore” and “too much content” already exists and that precedent instantly casts a seed of doubt in the minds of potential buyers.Ī person is realistically going to struggle to fully explore every planet. Ultimately, reviewers found most planets to be uninspired, devoid of any life, and repetitive, with a fading sense of curiosity as the game wore on.ĭuring Bethesda’s presentation of Starfield, Todd Howard, Bethesda’s Executive Producer, and Game Director stated that there were “over 100 systems, over 1,000 planets” and that he and Bethesda “Can’t wait to see what you find.” There’s no finer example than Hello Games’ No Man’s Sky which was hyped up to the moon to be the ultimate sci-fi discovery game as you sought to uncover the fascinating wonders of the game’s 18 quintillion planets (and that’s not an exaggeration). Read More: Diablo Immortal’s sins could doom Diablo 4 as well.It’s the age-old argument of quality over quantity and this is precisely the problem that Dying Light 2 faced earlier this year when the devs boasted about the game having 500+ hours of content, and many people, ourselves included, debated about the practicality of this. Bethesda The first few planets will be the most fun to explore.
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